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Shades in Stasis: An Investigative Report on the Ghosts of Ariouth 

A bustling city is facing a growing and unresolved crisis of spiritual stagnation.

by George Crowley
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Shades in Stasis: An Investigative Report on the Ghosts of Ariouth 

Sandalphon 8, 1790 —Across the bustling avenues of Premysl in the Manifest Teratopia of Ariouth [1], an unseen population grows: fragments of the dead, unable to cross into Tohu. These ghosts—ranging from the familiar Specters to the rarer, more volatile Tzalmavet—linger in the world of Yesh, trapped in time–loops of trauma and bound by the fetters of their former lives.

A quiet crisis unfolds on the streets of Premysl, where the specters of the dead linger unseen (Credit: Kenomitian)

The Kenomitian cycle of life, death, and rebirth is meant to be seamless. Upon death, the soul travels to Tohu, sheds its attachments, and returns through Gilgul, the cosmic wheel of reincarnation. Yet, in Ariouth, spiritual stagnation is rising. Pnimi shards—fragments of mortal essence—remain anchored to the living world, warping reality in localized phenomena known as Echoes. The result is a society haunted both literally and morally, confronting its own failure to guide the dead to peace.  

This report examines the prevalence, nature, and consequences of such hauntings, drawing on direct testimony from necromancers and exorcists, archival accounts of Echoes, and first-hand observation of Karcist Tiresias Androvikos, whose work straddles the sacred and the pragmatic.

Beyond the Written Words, the Story Unfolds:

In the Kenomitian cosmology, the soul is both vessel and seed—housing Magic within a crystalline core lodged in the brain, and tethered to flesh by Ley Lines. At death, it should dissolve into Aether in Tohu, passing judgment before being woven back into Yesh through Etz Autozoon. This flow, however, is fragile. Trauma, unresolved desires, and sheer accident can halt it entirely.  

Ghosts emerge from this interruption. Imagoi—comprising Specters and Tzalmavet—are the most widely documented, their existence confirmed by Da’as Elyon and Da’as Tachton. Specters cling to emotional anchors; Tzalmavet, bound to the magical Reshimu, reflexively unleash spells in their Echo-loops. Other categories, such as Divs, Pretas, and Terata, reflect varying influences from magic, charismata, or neither. Inactive ghosts pass unnoticed by most; active ones alter the behavior of animals, distort light, and replay their final hours. Disturbed fetters can trigger Hauntings: violent, reality-twisting events, sometimes escalating into possession.

Unfinished stories can break reality. Witnessing a Tzalmavet’s haunting, a volatile Echo of trauma and uncontrolled magic (Credit: Kenomitian)

—A Karcist’s Vigil:  

Karcist Tiresias Androvikos operates from a sunlit stone manse in central Premysl. Here, behind salt-lined thresholds and mirrored wards, Androvikos tends to both the living and the dead—whether human or sapient animal citizen.

Karcist Tiresias Androvikos, a guardian of the veil, tends to both the living and the unfinished in his warded sanctuary (Credit: Kenomitian)

“They are not evil,” he says, his voice softened by age. “They are simply unfinished. Gilgul is the road; they’ve missed the carriage”.  

His method is deliberate: identify the ghost’s fetter, engage in controlled manifestation, and coax the pnimi toward release. This may mean burning an Anchor—a child’s toy, a love letter—or dismantling a location’s symbolic core. For Tzalmavet, the task often includes neutralizing uncontrolled spellcasting, lest the Echo destabilize surrounding reality.  

Records from Premysl’ Hall of Weights and Measures describe over sixty-three documented Echoes in the past decade. Necromantic field notes detail the strange properties of ectoplasm: preservative to corpses, corrosive to the living, and a catalyst for Neshiyyah, a creeping shadow-state in which sapient animal citizens grow restless, light dims, and the fetter’s symbolic weight intensifies.

The paradox of ectoplasm: A substance that preserves the dead while corroding the living (Credit: Kenomitian)

The material cost of hauntings is measurable: damaged infrastructure, disrupted trade, and increased medical cases linked to ectoplasmic exposure. The spiritual toll, however, runs deeper. In communities where humans and sapient animals live as equals, the presence of a ghost is both a reminder of loss and a public confession of unresolved grievance.

In Kenoma, animals are citizens and their senses are a vital warning system for a haunting (Credit: Kenomitian) 

Political factions in Ariouth are split. The Haemian priesthood calls for stricter rituals at death, mandating pre-burial detachment rites. City Hall, ever pragmatic, lobby for commoditizing exorcism services and ectoplasm harvesting. Karcists and other necromancers, meanwhile, warn against reducing the dead to resources. A coalition of necromancers, theologians, and lawmakers convened in City Hall. Proposals ranged from funding public exorcist programs to establishing “Fetter Registries” for vulnerable estates. Critics countered that bureaucratizing death risks stripping it of its sacred dimension.

A clash of priorities: At City Hall, pragmatic politics confront the sacred duty of the necromancers (Credit: Kenomitian) 

Androvikos’s closing words to this reporter were both weary and resolute:  

“Every ghost is a story paused mid-sentence. We owe it to them—and to ourselves—to finish the page”.

The coming months will test whether Premysl’ leaders treat the crisis as a moral imperative or a market opportunity. In the meantime, the Echoes continue, each loop another turn of a wheel that refuses, for now, to spin forward.

Notes extracted from the Kenomitian Compendium

[1] The Manifest Teratopia of Ariouth is a traditionalist Haemian theocracy with a biopunk Baltic/Slavic aesthetic (Baltic nations, Kaliningrad, Czechia, Slovakia, Poland), capital Premysl (Prague), Svarin (Polish) as lingua franca in Barbeliotic script, and off‑world colonies on Henosis and Horos. Under Pardes, Peshat/Remez/Derash are citizens; Sod require trackable microchip licences for public spellcasting; Partzufim may be forcibly recruited (handsomely paid); Nephilim are treated as Partzufim. Personhood & property: cryptids have animal rights; homunculi/ familiars/ monsters enjoy full personhood under guardianship; golems are mage property; epimorphism is illegal; uplifted/ parasapient tlavati have full personhood with guardians, while mundane AIs are owner property. Laws on magic: all necromancy on elioud is illegal except exorcisms; psychomancy and telegnosis (except Recording Magic and Empathy) are banned on elioud; slavery is abolished and emmakha are regular citizens. Geopolitics: extraterritoriality is recognised (Aiwass, Gargantua, Ankh‑ef‑en‑Khonsu, ΘΕΛΗΜΑ, Asbeel, YEQON); Ariouth faces Thulean raids, repels a Sabaothian invasion, and cold‑wars Hadit, Mendes, and Hoor‑paar‑kraat; EM Rank 17; flag white‑blue with a black isosceles triangle; anthem “Song of the Beasts.”

A glimpse into the Manifest Teratopia of Ariouth (Credit: Kenomitian). See more

Source: George Crowley
Tags: Deep DivesLocal LensPolicy-in-Action
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George Crowley

George Crowley

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«The Kenomitian Universe» is a sci-fi, dark fantasy and urban fantasy setting centered around planet Kenoma: where sapient species of bestial mien thrive; anachronistic pseudoscience blends with black magic; pollution chokes the cities; monsters stalk the wilderness; dystopian governments and megacorporations rule the world; mighty mages spread chaos with every spell; miracles are born of suffering; and Demigods, Titans, Deities and Devils treat reality as their playground.

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