Azrael 15, 1790 — Fellow animation addicts: it’s real. Abramelin Computer Systems [1] has officially revealed a premium “haunted” figurine line inspired by Eric and Stella—the crown-jewel cartoon felines of Yutu Omni-Media—promising hyper-fluid mechatronic motion, augmented-reality layers, and a supernatural hook that goes far beyond spooky branding.
The announcement instantly detonated across every fandom channel that still has a pulse. Abramelin—those pastel-punk technomancers with a taste for velvet curtains and polished chrome—framed the launch as “a collectible experience,” not a toy. For longtime Eric & Stella devotees, it’s also a flex. These cats aren’t just popular. They’re the Oothoonian Union’s [2] most bankable, most memed, most merchandised animated duo—two mascots that somehow remain “happiest” and “benign” even when the storytelling gets weird. Now Abramelin is taking that glossy innocence and threading it through magiware-grade engineering, then adding the word “haunted” like a spark near a powder keg.
The reveal landed with a signature Abramelin flourish: glossy promotional reels, dramatic lighting, and just enough technical detail to send speculators sprinting into the depths of rumor. In the official materials, the figurines are positioned as high-end mechatronic puppets—display pieces that move with the kind of soft, continuous motion you expect from theme-park showpieces, not shelf collectibles. The fandom immediately started comparing them to “the world’s most advanced animatronics,” and you can see why: the demo clips lean hard on micro-gestures—tiny ear twitches, slow blinks, a tail that seems to “decide” where to rest.
If Abramelin is aiming for the “it’s looking at me” effect, they’re not hiding it. The line’s entire vibe is: it’s cute… and it notices you. And then there’s the word they chose for the hook: haunted. Not “enchanted,” not “animated,” not “interactive.” Haunted.
She isn’t just a collectible; she’s a witness. The Stella figurine features silvered optics designed to track movement with predatory precision. Credit: Kenomitian
Abramelin’s official tech talk is oddly specific for a company that usually swaddles its products in aesthetic fog. Here’s what the launch materials and leaked chatter agree on: the figurines aren’t relying on chunky pneumatic bursts or old-school hydraulic heft. Instead, they’re built around dense arrays of silent servomotors designed for subtlety. The practical effect is the thing collectors obsess over: micro-movement. Not big gestures. Not “wave hello.” The slight shift of posture that implies attention. The almost imperceptible mouth-corner change that reads like a private joke.
It’s retrofuturist sci-fi in the best way—like someone took a classic “robot companion” fantasy, coated it in pastel enamel, and then obsessively tuned it until it could land on the wrong side of the Uncanny Valley on command. Abramelin’s sub-branding also matters here. The engineering credits circulating in fan spaces point to Gruff Company as a key builder—one of those Abramelin subsidiaries that always seems to have hands on the “how did they even do that?” projects. Whether Gruff is officially named in the final packaging or not, the fingerprint is familiar: smooth motion, quiet mechanics, and an obsessive emphasis on presence.
Abramelin is marketing the figurines as “haunted,” and in our world that term has weight. The fandom’s favorite interpretation—and the one the launch copy gently encourages without fully confirming—is that each figurine is Fettered to a Jynx, a digital ghost anchored somewhere in Beulah: the Global Cyberspatial Web. In plain fansite terms: your Eric or Stella isn’t running canned animations on a loop. The “personality” isn’t just a voice pack. The figurine is supposedly tethered to an entity that can recognize patterns, adapt responses, and behave like an ongoing presence—an echo that lives partly in your room and partly in Beulah.
That idea has set off two equal and opposite reactions. One side is screaming: “IMMERSIVE BEST FRIEND CAT.” The other side is whispering: “So you bought a smiling little box for a ghost that can read your feed.” And both sides are kind of correct, depending on what Abramelin’s Beulah protocol is actually doing under the hood.
The launch materials tease “Echoes” and “Hauntings” as feature sets—effects that can manifest as atmosphere shifts, sensory cues, and reality-mimicking gags that feel straight out of an Eric & Stella episode. In the friendliest interpretation, it’s a curated illusion: a cinnamon scent when Stella does her “witchy” bit, a chill-on-the-shelf moment when Eric gets prankish, a room-light flicker timed to a punchline. In the spicier interpretation, it’s not just timed ambience. It’s a contained, consumer-safe mini-whirlwind—a pocket of controlled weirdness that reacts to you. And Abramelin, being Abramelin, is not rushing to shut either interpretation down.
The most modern—and most retrofuturist—piece of this reveal is the augmented reality layer.
Abramelin’s fans have been begging for AR that doesn’t feel like a gimmick, and the Eric & Stella line looks built around the concept rather than stapled to it. The figurines aren’t merely “scan to unlock a filter.” Instead, the AR is framed as a second performance plane that extends the mechatronics into Beulah space. Imagine: you point your device at Stella, and the figurine’s physical motion stays subtle, while the AR overlay paints her shadow-work larger than life—wisps, glints, spectral flourishes. You point at Eric, and his “static shock” gag becomes a shimmering, animated arc across your desk.
If Abramelin gets this right, the shelf becomes a stage, and your room becomes a scene. Fans are already hypothesizing that the “haunting” is partly physical and partly AR—the real-world effect doing just enough to sell the illusion, while the Beulah layer delivers the full cartoon spectacle without shredding the laws of local reality. That split makes sense. It’s safer. It’s cleaner. It’s also a perfect Pastel Punk answer to a very old fantasy: what if cartoons could leak into your life without ruining it?
The AR layer isn’t a gimmick—it’s an extension of the soul. Stella’s shadow-work manifests through the Beulah protocol, revealing the huntress within. Credit: Kenomitian
Abramelin knows exactly what it’s selling here: not just robots, not just collectibles—characters.
Stella is being positioned as the sleek, shadow-laced huntress archetype. The figurine design reportedly leans into cold touch sensations and silvered detailing—sensory cues that fit her “cool girl” mystique. Fans are especially fixated on how her eyes are rendered: large, glossy, and a little too focused, the kind of craftsmanship that makes you feel seen even when you’re pretending not to be.
Eric is the chaos mascot—the plucky orange rascal who turns every situation into a dare. His figure’s motion set in the teaser clips is quicker: brisk head tilts, eager posture shifts, that “about to do something dumb” vibe. The fandom loves him because he’s brave in the way a cartoon can be brave—reckless, loyal, and wildly confident in the face of physics.
Eric remains the Oothoonian Union’s most bankable chaos mascot, now capable of discharging ‘static gags’ that blur the line between animation and arson. Credit: Kenomitian
The reveal also includes an in-person showcase at Hocus Pocus Land in Alakazam, Oothoon: a dedicated Eric & Stella attraction rumored to be styled as a “Haunted Attic” walkthrough.
Visitors describe a sensory overload zone where larger versions of the duo perform in a semi-unscripted environment, responding to the crowd with unsettling specificity. The most repeated anecdote is recognition: the feeling that Stella is tracking an individual, not just staring into the middle distance like a prop. Whether it’s true identification or clever staging, it’s the same effect theme parks have chased for decades: personal attention without breaking the show. That’s the Disney animatronics inspiration shining through—only filtered through Abramelin’s Pastel Punk sensibilities, where every surface is bright and soft, and every shadow is suspiciously elegant. For fans, it’s also a genius marketing loop: you see the big versions at the park, then you want the small versions at home. The fantasy becomes portable.
At Hocus Pocus Land, the scale increases, but the intimacy remains. Visitors report an unsettling sense of recognition as Stella’s massive optics track their every move. Credit: Kenomitian
Abramelin is treating this like a flagship drop, not a side-merch experiment. Preorder chatter is already full of phrases like “limited run,” “first wave,” and “variant.” The most coveted rumored edition is a glow-effect “ectoplasm” variant—because of course it is. If you’re going to sell haunted felines, you’re going to sell the one that looks like it wandered out of a neon séance. Fans are also bracing for the classic Abramelin scarcity theater: timed preorder windows, hype escalations, and secondary-market madness before the first units even ship.
For the truly devoted, the ‘Ectoplasm’ variant offers a neon séance in every box—a pocket of controlled weirdness for the modern Kenomitian shelf. Credit: Kenomitian
And if they’re lucky, Eric will laugh, Stella will blink, and their room will smell faintly of cinnamon—just for a second—like a cartoon gag slipping through the cracks.
Notes extrated from Kenomitian Compendium
[1] Abramelin Computer Systems: a Pastel Punk megacorporation, focused on software, magiware, mass media and entertainment, real state and development, and automata. It is considered the “happiest” and most “benign” of the megacorporations…, thanks to widely applied brainwashing.
A glympse into the Abramelin Computer Systems (Credit: Kenomitian).
[1] Oothoonian Union: a Decopunk dystopia organized like a pyramid scheme with an absolute monarch, the Eupraxus, at the top; who is assisted by the Perfecti: individuals, organizations and lineages who enjoy absolute immunity as long as they enforce the inscrutable edicts penned by their patron from the capital city of Los. It came about after the unification of the Metis Federation (an exclusionary and Steampunk democracy), the Holy Kingdom of Zagreus (a Raygun Gothic theocracy) and the Eunation of Phanes (the Decopunk homeland of the Eupraxus monarchy), the Asterope Territories (Oothoon’s Steelpunk extra-dimensional colonies) and the Domination of Sideris (Oothoon’s Atompunk extra-planetary colonies).
A glympse into the Oothoonian Union (Credit: Kenomitian).







